The greatest appeal of writing genre fiction for me is world creation. I’m part of the generation that grew up playing games. For instance, I’ve been a World of Warcraft player since the open beta, and I still occasionally participate in role-playing because its worldbuilding and culture are so vast. Translating the official World of Warcraft novel Of Blood and Honor was my first formal encounter with writing.
People often say my novels aren’t story-like and advise me to change my style. Instead, let’s examine the difference between writing a story and creating a world. Recently, I watched several interviews with Director Gunn, who said something like this: