Some people believe the current era is the worst of times for art—highly commercialized, with restless markets that cannot tolerate serious, profound works. The present era, especially with the empowerment of generative AI, represents a cyber renaissance. This is the best of times.
It’s June 2025, and AIGC filmmaking has been developing for one year. This industry is entirely new and far from being fully established, though leading players have emerged. The future can accommodate many more creators because it’s easy to start. Whether professional or amateur enthusiasts, they will gradually enter this industry.
When I first saw the AI video, Kling had just been released, and I was immediately captivated by it. I made a 5-minute Batman video. Although this video has become outdated and unwatchable due to technological advances, I got sick from overexertion in my first week of making AI videos. I had to lie down for several days. That’s how fascinated I was.
We will explore the main characteristics and themes of my novel and AI video creation. In brief, the Computing Universe is a grand cosmic epic featuring space, adventure, and computational warfare.
My writing career began in 2005 with my first blog post, which has now been 20 years. During these two decades, I had about 10 years of intensive writing, while I barely picked up my pen the rest of the time. I have reached a cycle where writers hit a wall—I need to break through myself.
A few friends helped me review the artistic expression of my previous AIGC videos, but aside from that, these were works I created independently. In the first half of this year, I felt the intense pull between being an independent creator and trying to form a team. I attempted to build a team, but a series of efforts all failed. Only now, at this very moment, am I willing to accept that I am an independent creator.
On January 22, 2021, I wrote the first note related to the Computational Universe. Three years have passed. These three years could have been enough to complete “The Computational Universe,” but life constantly changes, and I struggled in the wrong direction. I have always wanted to launch Siyuan Technology but have never found a way. On May 23, 2025, I finally decided to retreat into creative seclusion to work on Computational Universe novels and AI videos.
When did I start creating worlds? At age 13. I still remember spending one night with a few friends drawing out the map of the Beyond Realms, filled with English place names—some of which I’ve carried over into “The Computational Universe.” The book that most deeply influenced my world-building was, naturally, The Lord of the Rings. I finished reading the novel in fourth grade and became deeply fascinated by it.
Introduction
I created this pilot episode of “Computational Wandering” in January. The synopsis of “Computational Wandering” is as follows: